Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real time graphics engine to support physical realism Faster algorithms will always win out over faster processors and assembly language optimization techniques Implementing those algorithms, however, can be a challenge for even experienced programmers.This book provides rigorous explanations and derivations of all the essential concepts and techniques Ideas are revealed step by step with numerous code examples and illustrations Source code implementations are included on the companion CD ROM to help you understand the full progression from idea, to algorithm, to working code Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations This book and CD ROM offer the most comprehensive professional reference available for the development of 3D game engines....
|Title||:||3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)|
|Publisher||:||CRC Press 1 edition September 22, 2000|
|Number of Pages||:||561 pages|
|File Size||:||899 KB|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) Reviews
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics by David H. Eberly was an quite a read, at slightly over 1,000 pages. However, after a few chapters in I was already getting fatigued and I really had to push my way to the end. That’s not to say that the book was bad, it was not, however it was nothing like what I expected. Let me explain.
If you are thinking of implementing a real-time graphics engine, then this book is a priceless resource. David Eberly had great taste in choosing the topics that he did.
If you are designing an engine you need this book. Yes things have changed greatly in graphics but It offers insight on the thought behind a real working engine. Not just theory. There's a million ways to make an engine and his may not be the best but understanding the thought process helps improve and save time on what you are working on. This is more about low level engine design vs graphics (like advanced lighting) 4 stars because only because some topics he dives into aren't his forte or perhaps not enough time and would have best been left out.
This book comes with the author's own 3d engine, and the book itself is like extremely detailed documentation about how the engine is put together and why. This is both a good thing and a bad.
book came as if it's still brand new. original owner kept it nice and clean for resale, still very useful, according to my kid.if that;s the case, then i'm happy for him. thanks to amazon for keeping books like these,
If you have lots of time and are comfortable with lots of math notation then this book will reward you with advanced information you can't get anywhere else. I was frustrated with this book because I bought it while working on a project with a tight schedule and I didn't have the time that it required to follow the rigorous derivations. I wanted a "Gems" book that could help me right away with the tasks I had. But now that I have more time I am much happier with the book.